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Devlog
Progress report / Announcement
June 08, 2019
by
Konquest
Just wanted to give a short update about the progress of Konquest and its future. Recently I added a new character Kuroshimasu to the game. Her a udio, sprites and kit is fully functional. A short ch...
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Update V1.6
May 11, 2019
by
Konquest
Update V1.6 introduces: Multiplayer level selection: If both players agree on a level, it loads that level. Otherwise a random level is loaded. Konquest's very own "Toasty": Added "Toasty" sprite to...
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Update V1.5
April 30, 2019
by
Konquest
Update V1.5 introduces: WebGL Build: Built a WebGL build of the game hosted on Simmer.io https://simmer.io/@Konquest/konquest (Will compress and optimise at a later date) Keyboard Inputs: Player 1 W...
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Update V1.4
April 29, 2019
by
Konquest
Update V1.4 introduces: UI: Announcer assets New health bars New Egyptian level Camera Shake: Implemented camera shake making use of cinemachine perlin noise profiles. Reshaped Character Colliders: Ch...
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Update V1.3
April 19, 2019
by
Konquest
Update V1.3 introduces: New UI Assets: Main menu Character select screen New Levels Cinemachine camera system: Targets added to the Cinemachine target group script when instantiated at beginning of fi...
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Update V1.2
July 12, 2018
by
Andrew.Kellett
We have been working hard recently working on fleshing out the game so it is more of a complete product. Our first major addition is the introduciton of singleplayer and an enemy AI. This AI will be f...
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